Joe 90
Joe McClaine, the adopted nine-year-old son of electronics expert Professor McClaine, is a normal, healthy, games-loving youngster with a sense of adventure, but little guessing that the Professor's latest invention is going to plunge him into the sort of excitment-packed life every boy dreams about. The invention is a machine called BIG RAT - which stands for Brain Impluse Galvanoscope Record And Transfer. It enbles a recorded brain pattern to be tranferred from one person to another. When it is shown to Shane Weston, Deputy Dead of the World Intelligence Network, the Professor realises that Weston sees a way of using Joe as an agent for WIN.
Next Episode
Show Guide
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- The underground station of Joe 90
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- Someone looks a little worse for wear
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- Joe 90 and his team
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- Joe 90 dresses as an angel
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- Joe 90 and his submarine
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- Joe 90 has to explain himself to the army general
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- Joe 90 and his team lounging around
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- Sam Weston explaining his brilliant plan
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- Sam Weston goes fancy dress
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- Joe 90 gets himself into a spot of bother
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- Joe 90 and his team driving around in style
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- Joe 90 in a revolving sphere
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- Joe 90 flying solo
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- Joe 90 is in control
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- Joe 90's special agent passport
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- Joe McClaine
- Joe McClaine

Just an ordinary boy - that's Joe 90. But through the genius of his adopted father, Joe has become the World Intelligence Network's top secret agent. And Joe 90 is just nine years old.
After the death of his adoptive mother he became very attached to his father, sharing the same love for electronics and scientific research. And he helped his father, during his vacations, to work on the brain child that was to become the BIG RAT.
In his spare time, Joe loved to go fishing or camping with his father and to help him in his laboratory. It was great to have someone to share his life with - a father. At the age of eight, Joe became engrossed with the exploits of a fictitious secret agent, longing to copy his literary hero. So engrossed in the idea of becoming a secret agent was the young eight-year old that he started a gang with his local friends. They sent coded messages amongst themselves and executed imaginary assignments, hoping that one day fantasy would give way to reality. It was Joe's love of adventure and the outdoor life, as opposed to academic studies, that overjoyed Joe McClaine when he was chosen to become a secret agent for the World Intelligence Network, when Professor McClaine's fantastic invention of the BIG RAT changed his life of an ordinary boy into that of real life spy adventures.
It was a dream come true, but just another of so many dreams that have come true in the nine year life of Joe McClaine, known throughout the world as JOE 90.
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- Ian McClaine
- Ian McClaine

At the age of 48, Ian McClaine, an electronics engineer, has become one of the scientific geniuses of the twentieth century. His brains, his know-how and his invention of the BIG RAT have helped to keep the present world politically stable, and through him world peace has been stimulated. He is a quiet, stubborn and determined man.
Born in Baron's Court, London, Ian McClaine was the son of a physicist, employed by the British Government Research Department. His mother was a famous novelist. Date of birth 24th June.
He married Mary and they adopted Joe at age 5. Unfortunately hiswife died in a car crash but this only spurred Mac to complete his his wonder machine and his new responsibility towards Joe. Ian McClaine is very involved in Joe's adventures as a secret agent for W.I.N.
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- Sam Weston
- Sam Weston

As Supreme Commander of W.I.N., London office, and Deputy Head Controller of the entire W.I.N. Organisation, Shane Weston has blazed a trail as a secret agent for all to follow and emulate. For the past 20 years, he has been one of the world's top undercover agents, operating across the face of the globe. His achievements are second-to-none!
Shane Weston was born in the United States of America, in Carson City, a small township on the edge of the great Nevada desert. The son of a small-time ranch owner whose mother was a Cherokee Indian, Shane Weston had an unhappy childhood. When he was seven, his mother died of an incurable illness and the hardship and uncertainty that ended her life affected the boy's early life. It affected him so much in fact that he became very much a "loner", preferring to spend days on end in the wide expanse of the desert, climbing and swimming, rather than spend his time with his father, whom he had grown to dislike.
It was during his exploits in the desert, living dangerously and taking his life in his hands with every new challenge, that Shane Weston developed super-efficient senses and extremely powerful strength and ability to accept and execute the most dangerous of self-chosen assignments. His love of the rough and wild country taught the young Weston to use his wits and keep his head in any situation.
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- Sam Loover
- Sam Loover

Sam Loover was born 44 years ago in Flagstaff, a small town in the heart of the Arizona desert. He was brought up in a family of stability rather than wealth, and his father had great ambitions for his son in the engineering field. William Loover, Sam's father, wanted so much for his son: he wanted Sam to follow the family tradition of individuality and determination with his chosen career. In fact, he wanted his son to succeed where he had failed and, with this in mind, William Loover had worked his hardest, employing his money as he saw best to further his son's career.
Sam Loover is now Deputy Head of W.I.N.'s London system, Sam Loover took complete charge of agent's operations, combining three staff divisions into one. Though reducing his own field work to a minimum, Sam Loover was, and still is, the master mind behind most of the World Intelligence Network's greatest achievements. He is a true credit to world peace.
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- Ada Harris
- Ada Harris

Mrs. Harris is about 55 years old. Born in London. She visits the cottage every day to clean and sometimes makes small meals (Mrs. Thursday type). She is thoroughly dependable but not very imaginative when it comes to understanding the unusual interests and activities of the McClaine family.
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- Episode 1: The Most Special Agent

A remarkable invention turns a nine-year-old boy into a special agent and plunges him into a sensation career.
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- Episode 2: Hi-Jacked

Joe 90 tackles a dangerous gun-runner and smuggler - and finds himself in dire peril.
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- Episode 3: Splash Down

Joe 90 becomes a superb pilot when he encounters drama in the air while investigating the deaths of two electronic experts.
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- Episode 4: International Concerto

Joe 90 receives the brain patterns of a world-famous pianist, who is also a top agent.
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- Episode 5: Operation McClaine

Joe dons the mantle of a brilliant brain surgeon and carries out an operation which saves a man's life.
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- Episode 6: The Big Fish

Joe 90 becomes one of the world's leading aquanauts and prevents an international incident when a submarine breaks down in forbidden waters.
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- Episode 7: Relative Danger

Joe 90 is given the brain pattern of a leading underground explorer in an effort to save the lives of three men trapped in an old silver mine.
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- Episode 8: The Unorthodox Shepherd

Joe 90 is given the brain pattern of a World Bank President - and also become a ghost!
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- Episode 9: King For A Day

Joe 90 impersonates the heir to a Middle Eastern country who has been kidnapped to prevent his enthronement: but Joe himself is abducted.
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- Episode 10: Business Holiday

Joe 90 is given the brain pattern of an Army Colonel and carries out a vital and hazardous military mission.
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- Episode 11: Most Special Astronaut

Joe 90 becomes an ace astronaut when two men in a space station are in danger.
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- Episode 12: Three's A Crowd

Joe 90 receives the brain pattern of a lovely girl who has attracted his father's attention but is suspected of being a spy.
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- Episode 13: Double Agent

Joe 90's life is in danger when he is given the brain pattern of a double agent. Instructions are given: 'Shoot at sight.'
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- Episode 14: Arctic Adventure

Joe 90 has to find a secret nuclear bomb which is buried in Arctic waters.
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- Episode 15: The Fortress

Joe 90 has the formidable task of finding a microfilm hidden in a remote jungle. If it falls into the wrong hands, it will blow the cover of every W.I.N. agent in the area.
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- Episode 16: Project 90

Joe 90 becomes a balloonist to rescue his kidnapped father.
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- Episode 17: Colonel McClaine

Joe 90, given the brain patterns of an explosives expert and a top army driver, makes a hazardous trip across Africa.
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- Episode 18: Lone-Handed 90

Joe 90 dreams of becoming a Sheriff and takes part in a rip-roaring Western.
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- Episode 19: The Race

Joe 90 is given the brain patterns of a Monte Carlo Rally winner when the W.I.N. organisation is issued with a challenge that threatens its future.
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- Episode 20: The Professional

Joe 90 receives the brain patterns of a burglar - but only to help him break into an impegnable castle to obtain stolen gold.
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- Episode 21: Talkdown

Joe 90 recieves a test pilot's brain patterns - and discovers why a hypersonic fighter plane has crashed.
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- Episode 22: Breakout

Joe 90 is abducted by two desperate convicts who have trapped the Canadian Prime Minister.
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- Episode 23: Child Of The Sun God

Joe 90 discovers a lost jungle tribe and has to prove that he is a God.
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- Episode 24: Trial At Sea

Joe 90 races against time to prevent a new hoverliner being blown up by a bomb.
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- Episode 25: Viva Cordova

Jow 90 becomes a President's bodyguard - without the President knowing.
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- Episode 26: Attack Of The Tiger

The code name of Tiger hides the identity of Joe 90 when sent on one of his hazardous missions.
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- Episode 27: Mission X-14

Joe 90 parachutes into an enemy research station in a daring search for a secret formula.
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- Episode 28: Test Flight

Joe 90 becomes a computer and explosive expert when cornering a saboteur.
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- Episode 29: See You Down There

Joe 90 uses a variety of brain patterns to bring about a man's reformation.
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- Episode 30: The Birthday

Joe 90 reaches the age of ten - and looks back over the most exciting and remarkable year of his life.
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